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Kiriki: Hint September 14, 2010

Posted by Romário Rios in planetkde-luizromario.

This feature was developed some months ago, intended to ship with SC 4.5. But I unfortunately lost the freeze deadline, so it ended up being postponed.

Anyway, after creating a demo for Kiriki, I started working on the hint feature, very common in another games. In this case, I used Kiriki’s AI itself to give the hint, asking it how would it play and, then, showing it to the used instead of actually playing.

Without further ado, here’s how it is:

Hint action at Game menu

There it is, the hint action.

Dialog warning that you won’t make it into the high score list if you take a hint.


Here’s a hint for which die to roll…

Row, row

…and here’s a hint for which row to select.

That’s it. If you want to test it, take the patch here and apply it. Thanks to everyone who helped me.


Demo mode in Kiriki April 13, 2010

Posted by Sandro Andrade in planetkde-luizromario.

Another day in Akademy-BR !

After I woke up, I got to one of the hacking rooms and, then, had an idea: add demo mode in Kiriki. After thinking a bit, I started working on it.

After some problems, the patch is finally ready. Let’s take a look on it:

Note the new menu Move. That is where demo is started. It looks like this:

The game runs automatically in demo mode until it ends and, then, starts another demo a couple of seconds later. Note, also, that the Roll button is switched by the New button and the text on the status bar, informing the user that that’s a demo running.

By default, Kiriki starts up already at demo mode. If you don’t want this to happen, you can unset demo at startup on the configs:

Well, that’s it. You can see the rest here or get the patch here and apply it.

Thanks to Parker Coates for the quick review and to Mauricio Piacentini, who helped me on Akademy-br to create the menu for demo.

See you planet !