Kiriki: Hint September 14, 2010Posted by Romário Rios in planetkde-luizromario.
This feature was developed some months ago, intended to ship with SC 4.5. But I unfortunately lost the freeze deadline, so it ended up being postponed.
Anyway, after creating a demo for Kiriki, I started working on the hint feature, very common in another games. In this case, I used Kiriki’s AI itself to give the hint, asking it how would it play and, then, showing it to the used instead of actually playing.
Without further ado, here’s how it is:
There it is, the hint action.
Dialog warning that you won’t make it into the high score list if you take a hint.
Here’s a hint for which die to roll…
…and here’s a hint for which row to select.
That’s it. If you want to test it, take the patch here and apply it. Thanks to everyone who helped me.